AI Camera Controls — Orbit, Dolly and Crane Shots From One Image

Turn a single image into a moving shot. Pick a camera move and H3 Max keeps your subject locked and undistorted while the camera travels around it.

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Camera Controls Examples

One image in, one camera move chosen, one finished shot out — the subject stays exactly as it was.

Source image
Source image
Camera move

Revelación heroica

Se eleva desde un ángulo bajo y se acerca: una entrada espectacular

Prompt

Soft cinematic ambient music swells gently, quiet studio room tone in the background. She stays still and simply looks at the camera.

Generated video

This clip has sound. Unmute the player to hear it — on a phone, tap the video first to bring up the controls.

Nine camera moves, one click each

Every move is a preset built from tested keyframes. You never type an angle.

Órbita 360

Da una vuelta completa alrededor del sujeto: la presentación de producto por excelencia

Descenso cenital

Baja desde una vista casi cenital hasta un primer plano cerrado

Giro rápido

Dos vueltas completas y rápidas que terminan en el punto de partida

Revelación heroica

Se eleva desde un ángulo bajo y se acerca: una entrada espectacular

Dolly in

Avanza en línea recta hacia el sujeto

Dolly out

Retrocede para mostrar una vista más amplia de la escena

Arco a la izquierda

Describe un cuarto de vuelta hacia la izquierda

Arco a la derecha

Describe un cuarto de vuelta hacia la derecha

Ascenso contrapicado

Empieza abajo mirando hacia arriba y luego se nivela

Why this beats writing “orbit the product” in a prompt

Camera movement driven by an actual camera path, not by a model rewriting your scene.

Your subject does not warp

Prompt-driven camera moves usually fail the same way: ask for an orbit and the model redraws the product from a guess instead of moving the viewpoint. This model runs a fixed internal camera path, so the subject you uploaded is the subject you get back.

Presets, not numbers

Orbit, arc, dolly, overhead descent and more are ready to click. The underlying keyframes were calibrated on real generations, so you skip the trial and error entirely.

5 to 15 seconds, sound when you ask for it

Pick any length from 5 to 15 seconds. Describe the sound you want in the prompt and it usually comes back on a synchronized track — leave the prompt empty and you get a silent camera move.

Up to 1080P

Render at 480P for quick drafts, 768P as the everyday default, or 1080P when the shot is going somewhere public.

How to add camera movement to an image

Three steps, no keyframing.

1

Upload your image

Whatever sits at the centre of the frame becomes the subject the camera orbits. The output keeps your image's aspect ratio.

2

Pick a camera move

Choose from nine presets — 360 orbit for product reveals, dolly in to build tension, bird's eye descend for a dramatic open.

3

Set length and resolution, then generate

Choose 5 to 15 seconds and a resolution. The prompt is optional — leave it empty and the camera move alone drives the shot.

Camera Controls FAQ

What it does, and what it does not.

Give your image a camera

Pick a move and get a finished shot in seconds.

Browse the camera moves